Setzer's slots are de-rigged so that they are now purely skill-based than RNG. Tools, Blitz, Bushido, and Throw are all now actually affected by the blind status whereas they were not before (even with the evade bug fixed). The Bushido meter now actually fills at an acceptable speed and the ones that deal physical damage do so based on the power of Cyan's equipped weapon rather than not caring about it. Chainsaw), they're mroe spread out with more diverse effects. Rather than Edgar's tools being heavily front-loaded and largely redundant (i.e. There are no missable theft-exclusive items. Instead of EVERY enemy having a stealable item and making the player want to rob everyone, only humanoid targets carry items. If successful, Steal doesn't consume Locke's turn. It increases both her damage dealt and damage taken the penalty for incoming damage is reduced by raising Terra's stamina. Morph is permanent until manually reverted or Terra dies. And it's certainly not as hard as something that actually intends to be a difficulty hack.Is that why Shadow kept getting one shot when fighting ghost train? Brave New World is difficult, but it's fair difficulty, or at least that's the aim. We seek to avoid the "difficulty hack" label, though, because I feel that the prevalence of "kaizo"-style hacks has largely stigmatized the medium as a whole. I mean, it's more of a challenge then vanilla because vanilla was piss easy. Mog: almost full hp from terrato (can't remember other stats: dance forest for healing/status healing and palidor if I'm bored (I like how peoples moves they had ready go off right when they land) Sabin full hp vigor and: golem -> bum rush (or attacking). Straight hp/mp I think and maybe 2 levels of stamina or magic or whatever his other stats wereĪnd his goal is basically: seraph for reraise -> regen x -> cure dudes I know where most of the stuff is, but for newer players that's a really neat fix to make sure they don't miss anything great Is there a recommended order of WoR stuff? Or rather, have some things changed in BNW that make the general order of difficulty different than in the original game?Įdit: OH, and I have to comment because I keep forgetting, I really appreciate the change of making most of the difficult/hidden to find chests only contain gil and not super important missable gear or accessories.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |